All you have is an old cab and a tiny office. Drive riders yourself, then buy cars, hire drivers and open stands, win market share from rival firms and become the city leader.
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Business · Taxi fleet management · 1 player · 3 min per day · saved on your device · free · no download · no sign-up
Yellow Fleet is a business game where you start with a single old cab and grow it into the biggest taxi company of a fictional city. Each game day runs from 06:00 to 02:00 in three minutes. Every rider who pops up on the map needs something: travellers with bags need a big boot, big families need a minivan, business riders want comfort and VIP guests need both a luxury car and an experienced driver. Tap a rider and pick a fitting car; riders in your own cab ask for things during the trip, like the A/C, music or some quiet, and the right choice earns bigger tips. As money comes in you buy Economy, Standard, Electric, Minivan, Comfort and VIP cars and hire drivers who differ in driving, manners, local know-how, discipline and experience. Stands bring more riders to their district and weaken rival firms; permits open up the Industrial zone, Campus, Airport, Business Park, Hospital, Night Street and Hilltop Villas. Events such as rain, a concert, match day, a holiday, a fuel price hike or a new metro line shift demand, so check tomorrow’s forecast in the daily report and place your cars ahead of time. Fuel, wages, rent, insurance, repairs and tax are paid every day. Ten levels unlock smart dispatch, corporate contracts and a fare policy; once you lead the city you can move to a new one and start again with a permanent bonus.
Are the rival taxi firms real players?
No. The red, purple and grey rival cars are computer-controlled and try to grab riders who wait too long. Opening stands and raising your reputation weakens them.
What happens to my company when I leave?
Your company stays saved on this device in the browser’s local storage. When you return, your drivers are counted as having worked for a limited time (8 hours at most); wages and wear are included along with the income.
Is there real money or ads?
No. All money, cars and liveries are earned in the game only; there are no purchases, ads or accounts; your progress is kept only on this device.
If you enjoy this one, try: Neighbourhood Sweet Shop, Tight Parking, Route of the Day. More: Strategy & Management Games.
Privacy Notice · Effective and last updated: 18 October 2026 · Permanent address: yozgames.com/en/privacy
Data controller: Bilgin Boğaçhan Ceylan (private individual). YOZGAMES (yozgames.com) is a personal project run by him; there is no company behind it. Contact and requests: iletisim@yozgames.com. A postal address for written requests is provided on request by e-mail. This notice is prepared under art. 10 of the Turkish Personal Data Protection Law No. 6698 (KVKK).
In short: There are no accounts; we do not ask for your name, e-mail or phone number. There are no ads or payments; YOZGAMES uses no tracking or advertising cookies. Our hosting provider Cloudflare may place a cookie in your browser for security purposes (details in the Privacy Notice). By default your game data stays only on your own device (in your browser's local storage). Only anonymous usage statistics are sent to the server; if you use a progress transfer code or play online, the processing in the table below also applies.
| Feature | Data processed | Purpose | Legal basis | Retention |
|---|---|---|---|---|
| Stored on your device (default) | High scores, level stars, badges, your settings, daily quest streak, saved outfits and room designs, the ghost recording of your best run in the racing game, unfinished sudoku and solitaire games, your Yellow Fleet company save, recently played games, games you marked as favorites, first-visit-of-the-day date marker, a randomly generated device key and your list-generated nickname for the daily leaderboard. No cookies are used for this data | Running the games and remembering your progress | Not sent to the server (unless you create a progress transfer code) | Until you delete it (cleared with your browser data) |
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| Anonymous usage statistics | Path of the page viewed (without the query string), device type (mobile/tablet/desktop), only the domain of the site you came from, a "first visit of the day" flag, game events (game opened, active play time, first goal reached, played again, came back the next day or within 2–7 days, score card shared, add-to-home-screen accepted/declined, online match played), JavaScript error messages (addresses removed, at most 80 characters). No IP address, cookie or user ID is used | Improving the site and the games, finding bugs | Legitimate interest (KVKK art. 5/2-f) | Only as daily totals, at most 90 days |
| Daily quest counter | Only the number of people who completed the quest that day. To count each device once a day, a salted hash of the IP address is used | Showing how many people completed today's quest | Legitimate interest (art. 5/2-f) | Count at most 90 days; the IP hash is kept only in server memory and never written to disk |
| Progress transfer code (optional, started by you) | A copy of your on-device progress (high scores, level stars, badges, saved outfits and room designs, quest streak); it contains no name or nickname. To prevent codes being guessed, a salted hash of the IP address is kept briefly, only in memory | Moving your progress to another device | Providing the service you requested (art. 5/2-c) | At most 7 days; deleted immediately when the code is first used |
| Online games (Lokma arena; 2-player duels in Head Derby and Cannon Duel) | Game inputs and positions (moves, ball/shell position, score), a random room code for duels. You do not type a name; Lokma gives you a random player name. There is no chat or messaging | Relaying the game between players in real time | Providing the service you requested (art. 5/2-c) | Not stored; held in memory only while the game runs |
| Hosting and security (Cloudflare) | IP address, browser and request details — technically processed to deliver pages, as on any website. A Cloudflare bot-protection script may run on pages for security; as part of it Cloudflare may place a security cookie in your browser (cf_clearance; its lifetime is set by Cloudflare, currently up to 1 year). YOZGAMES does not read this cookie or use it for tracking or advertising | Serving the pages, protecting the site against attacks | Legitimate interest (art. 5/2-f) | Per Cloudflare's own retention periods |
| Contact and requests by e-mail | Your e-mail address and what you write | Only to answer you | Legal obligation (art. 5/2-ç) and legitimate interest (art. 5/2-f) | As long as needed; at most 1 year after the matter is closed |
About the statistics counter: Our own counter does not use or store your IP address, and uses no cookie or user ID. The data is sent with the browser's background-send feature (sendBeacon) and kept on the server only as daily totals. So that you are not counted as a "first visit" twice on the same day, a marker containing only the date is stored on your device.
Score sharing and saving pictures: The "Share" button creates the score card in your browser and hands it to your device's share menu; in Room Order, "📷 Save" (and "📷 Picture" in Outfit Workshop) creates the room or outfit picture in your browser and downloads it to your device. No image or personal data is sent to us, and there is no public gallery. The target score in a shared link is shown only in the browser of whoever opens it. Game music and sound effects are generated on your device.
Recipients and international transfer: The site runs on Cloudflare, Inc. (USA) infrastructure for hosting, content delivery, security and server processing. The server data above may therefore also be processed in Cloudflare data centres outside Turkey; Cloudflare acts as a data processor for these services. This transfer falls under KVKK art. 9; write to iletisim@yozgames.com for information on the basis of the transfer. Data is not sold or used for advertising and, apart from the service provider named above, is not shared with third parties, except where required by law (e.g. requests from competent authorities).
Your rights (KVKK art. 11): to learn whether your personal data is processed; to request information if it is; to learn the purpose of processing and whether it is used for that purpose; to know the third parties it is transferred to in Turkey or abroad; to request correction if it is incomplete or wrong; to request deletion or destruction; to request that corrections and deletions be notified to those third parties; to object to an outcome against you that results solely from automated analysis; and to claim compensation if you suffer damage from unlawful processing.
How to make a request: Send an e-mail to iletisim@yozgames.com. A postal address for written requests is provided on request by e-mail. Under the Turkish Communiqué on the Procedures and Principles of Application to the Data Controller, a request must include your name and surname, Turkish ID number (or, for foreigners, nationality and passport/ID number), an address for notifications, your e-mail and phone if any, and the subject of the request. Requests are concluded as soon as possible and within 30 days at the latest, free of charge as a rule. No records linked to you are kept on the server; you can delete the game data on your device yourself by clearing your browser data. If you are not satisfied with the answer you may complain to the Turkish Personal Data Protection Board.
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Changes: When this notice changes, the date above is updated. If a feature that involves ads or identity is ever added, this notice will be updated beforehand.
Terms of Use · Effective and last updated: 17 October 2026 · Permanent address: yozgames.com/en/terms
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