BACKGAMMON RULES

How to play backgammon: board setup, dice and moves, hitting and entering, bearing off, gammons and match scoring — a complete beginner guide.

The goal

Each player has 15 checkers. You move them towards your home board according to the dice; once all are home you bear them off, and whoever bears off all 15 first wins. This guide describes the classic rules as implemented in YOZGAMES Backgammon.

Board and setup

The board has 24 points, six per quadrant. In the classic setup each player starts with 2 checkers on the 24-point, 5 on the 13-point, 3 on the 8-point and 5 on the 6-point. The two players move in opposite directions; your home board is your final quadrant.

Dice and moves

Hitting and entering

A lone checker is a blot: if your opponent lands on it, it goes to the bar. A player with a checker on the bar must first enter it in the opponent's home board; if no entry is possible, the turn is lost. A point with two or more checkers is blocked — your opponent cannot land there, and consecutive blocked points build a prime that traps checkers behind it.

Bearing off

Once all 15 of your checkers are in your home board, you bear off: a die removes a checker from the matching point. If the die is higher than your rearmost checker, you may bear that checker off. If you get hit while bearing off, the checker must re-enter and travel home again.

Gammons and scoring

If you bear off all your checkers before your opponent bears off any, you win a gammon worth 2 points; a normal win is 1 point. A YOZGAMES match is played to 3 points. (There is no doubling cube in this version; the short 3-point match replaces it.)

Beginner strategy

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